

r Specify a shared routine directory (Default routines/) c Specify a custom cluster sprites directory (Default cluster/) e Specify a custom extended sprites directory (Default extended/) g Specify a custom generators directory (Default generators/) sh Specify a custom shooters directory (Default shooters/) sp Specify a custom sprites directory (Default sprites/) a Specify a custom asm directory (Default asm/) w Enable asar warnings check, recommended to use when developing sprites d255spl disables 255 sprite per level support (won't do the 1938 remap) npl Same as the current default, no sprite per level will be inserted, left dangling for compatibility reasons
SUPER MARIO WORLD SPRITES EDITOR CODE
pl Per level sprites - will insert perlevel sprite code l Specify a custom list file (Default: list.txt) The command line interface by typing them as in the example below. You can change them when calling the tool from The tool assumes a lot of default paths and files.

Is in, then select "Open command window here". To open a command prompt window, hold shift and right click the folder PIXI This option is for slightly more advanced users. Specified in the "list.txt" sprite list file explained above. Otherwise, you can use your mouse to drag and drop your ROM into PIXI's window and then hit enter to insert all sprites If the ROM is in the same folder as PIXI, you can simply type in its name, for example "My Hack.smc" and hit enter. When opening pixi.exe by double clicking it, a window will open asking you for the location of your Super Mario World ROM. cfg.Īlso keep in mind that shooters and generators are part of the SPRITE: group and are seperated by their slot. asm extension, while normal sprites have. Note that cluster and extended sprites use the. You probably won't need the SPRITE: header, since it's the default but it's thereĪfter that header, you can proceed to place sprites just like before, except they are taken from their respective Valid headlines are: "SPRITE:" (default), "EXTENDED:", Type of headline with the all caps type followed by a colon. To insert these other types, you just have to change the list type within your list file. PIXI also has the ability to insert other types of sprites, such as cluster or extended sprites. This is because since Pixi 1.3, slots B0-BF are not exclusive to per-level sprites anymore but they can be used by normal sprites aswell instead

Note that the above is still perfectly valid, sprite B0 will behave like Blue.asm in any level except for 105, where it will take Red.asm properties and code instead. In it, you define the sprites you want to insert into your ROM and the sprite To let the tool know which sprites you want to insert in which sprite slots, you have to open the fileĬalled "list.txt" or create a new one. Faulty Math or Wrong Register size (inserts fine but crashes in-game).Extend PIXI (extra defines and hijacks).Custom status handling and extra property bytes.If you are using a custom pixi build (read: with modification to either C++ code or asm code), do not report issues here unless you can prove said issues also happen on an unmodified official version of the tool, reported issues that derive from external coding modifications will be ignored and closed. If you're a developer looking to contribute to this project, please see the contribution guide.
SUPER MARIO WORLD SPRITES EDITOR DOWNLOAD
Just click on the commit you want to download the binary for and scroll to the Artifacts section. It assembles using Asar, meaning TRASM sprites are not supported.Īrtifacts of each commit can be found here, PIXI is a tool to insert custom sprites into Super Mario World ROMs.
